In the 2018 demo V often just moved away from non-essential conversations, and was able to react to (or ignore) contextual infos and topics. In Cyberpunk 2077 there is a very smooth and often invisible transition between gameplay and dialogue. You are usually also locked into a kind of dialogue only mode. In most games, there is a clear distinction between gameplay and cutscenes: Either you walk and fight, or the game switches to 'story mode', where you view your characters interaction in a kind of movie format (often even including the black bars at the top & bottom of the screen). While that perspective certainly has its boons, i would like to point out some benefits for keeping the whole game, including cutscenes, in first person perspective (FPP): The other thread mostly complains about the lack of third person perspective (TPP) in cutscenes.